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Devlog
Element Clash
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Devlog
End of the Road
May 26, 2023
by
B0SS0770
Hello everyone! I proudly announce that our game has officially reached beta (release 1.0). After 4 months of blood, sweat, and tears (The Rock reference) we have finished the demo version of our game...
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Sooo stupid...
May 18, 2023
by
B0SS0770
OKAY! So Im back, yeah, let's cut to the chase, remember how I had trouble getting the enemy to flash when hit? YEAH, I got it working. I duplicated a premade material that came with the default proje...
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Flash Darn It
May 12, 2023
by
B0SS0770
Hey there, I am back this week to talk about something I was working on which did not work whatsoever no matter what I tried. I am talking about making the enemy ai flash when you hit them. I tried ma...
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The beginning of the End
May 05, 2023
by
B0SS0770
Hello again. I can't believe it's already been a week since the last update, time flies. Well, we are now officially in our last month of production for our game (demo) and it is focusing on polishing...
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Slow day at the office...
April 29, 2023
by
B0SS0770
Hello, I'm back with the final update for April 2023. Over the past week and a half, there really has been nothing exciting or difficulties I had to overcome that I can talk about here. Everything has...
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Some things are that easy
April 21, 2023
by
B0SS0770
Hello again. I am back with another update. Although this time it's relatively short because there weren't enough significant problems to talk about, so I will generalize by talking about small bugs...
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Math for Experience - Dustin Myers
April 14, 2023
by
DJMyers16
Our game has had an experience system for some time now, however its functionality had not been implemented correctly during that time. Whenever the player kills an enemy, that enemy is supposed to aw...
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Research EVERYTHING
April 11, 2023
by
B0SS0770
Hey, it's been a while. It has been a busy few weeks working on Element Clash. As you all know I am the AI programmer for this project and it is my first time doing this. When we first started we boug...
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Growing a Skill Tree - Dustin Myers
March 18, 2023
by
DJMyers16
#skill tree
A lot of games lock progression behind a skill tree. And honestly, its a great thing to have! By letting the player choose what to invest points into while they play, it allows them to specialize in t...
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To shoot or not to Shoot
March 11, 2023
by
B0SS0770
Welcome back. This week I will talk to you a little bit about ranged AI issues that you might run into while making your own game. As you all know many games have enemies that have ranged attacks, but...
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Rumble and Shake - Dustin Myers
March 11, 2023
by
DJMyers16
Seeing a massive arm silently stop upon colliding with the ground is probably one of the most anti-climatic thing you will ever see. Seeing exploding spheres fall from the sky and quietly explode with...
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Less is More
March 04, 2023
by
B0SS0770
Hello there, welcome back. On this weeks devLog I will talk a little bit about strategizing. I will also be expanding on my previous dev blog. This week we, as a team, decided to put our focus on impr...
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Creating a Boss - Dustin Myers
March 04, 2023
by
DJMyers16
This last week I have been busy creating a boss for our game. To make things simple I based the bosses attacks off of early 2000's games, where you would have a massive monster slam their arms down on...
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AI Strain
February 24, 2023
by
B0SS0770
Author: Khumoyun Rustamov Posted on 2/23/2023 This week I had many issues to overcome. And I overcame many, but alas there was an issue that I could not get to work. Most of the week I spent on trying...
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UI and Damage troubles
February 24, 2023
by
MaxMatusR
Author: Max Matus As the first prototype of our game soon needed to be finished, all the members of the team got their hands full with different assignments. I got to do health and stamina systems, th...
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Teleporter Troubles -Dustin Myers
February 24, 2023
by
DJMyers16
Now that our level making is making progress, we need a fast way to get from place to place. What's more, I have a teleporter design from a previous project that is the perfect solution to this proble...
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On the road for the 2nd build
February 17, 2023
by
MaxMatusR
Author: Max Matus At the beginning of the week, I made a mistake when checking out the project which caused some trouble in the source control application we use, fortunately that was fixed, and we we...
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Problems with AI
February 17, 2023
by
B0SS0770
#AI, #Indie
Author: Khumoyun Rustamov Posted on 2/16/2023 For our project, codename: Element Clash, I was put in charge of the Artificial Intelligence systems ranging from simple enemies to bosses. However, so fa...
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Modular Character Adventure
February 17, 2023
by
willj003
In this week's episode of things I do for fun that makes me want to rip my hair out, we have modular characters. So all last week it was our intention as a group to use a paragon character as our main...
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A level's beginnings - Dustin Myers
February 16, 2023
by
DJMyers16
This week I was put in charge of designing the level layout for our Element Clash demo. This quickly proved to be problem as it is difficult sometimes to get an idea out of your head and into a game,...
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