On the road for the 2nd build


Author: Max Matus

At the beginning of the week, I made a mistake when checking out the project which caused some trouble in the source control application we use, fortunately that was fixed, and we were able to work as usual. Not only that but my team and I were missing a good part of the required documentation for the game and a small-time amount to complete it. And I there was also a second build that needed to be delivered on the same date, I was in charge of making the UI for that build but had problems while making a C++ file to handle the code for the UI as for a strange reason the code didn't seem to compile.


After the source control application was fixed, I focused mostly on finishing the required documentation mostly the design document and the technical document. When I was able of finishing that up, I joined my team on working on the next build for the game by adding a basic Ui to it. Although the UI doesn't count with any high remarkable elements as of now, I was able to learn how UI in unreal engine works and could refresh my memory on how blueprints work.

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