A level's beginnings - Dustin Myers
Element Clash » Devlog
This week I was put in charge of designing the level layout for our Element Clash demo. This quickly proved to be problem as it is difficult sometimes to get an idea out of your head and into a game, especially when scale is involved. You see, Unreal has trouble scaling multiple set pieces at once, so in order to scale something properly, you want to get it right the first time. So how do you scale a map right without building it first? You draw it.
I started out with a rough draft in Microsoft paint:
I set the player down on the still flat image, and walked around to get a feel for the size. I scaled up and down the image for a while until I felt like the map was the correct size, and then blocked out the first portion.
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Element Clash
Element Clash, save your legacy!
Status | Released |
Authors | DJMyers16, MaxMatusR, willj003, B0SS0770 |
Genre | Adventure, Action |
Tags | Action-Adventure, Action RPG, demo, Low-poly, Magic, Monsters, Singleplayer, Third Person |
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